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<  Object/Item Manipulation  ~  Repair

Ben
Posted: Wed Feb 24, 2010 7:39 pm Reply with quote
Zombie Overlord Joined: 22 Feb 2010 Posts: 53 Location: Afghanistan

Repair


Syntax: repair <target> | all

The repair ability is used to repair equipment, barricades, and vehicles. If a target is supplied to the repair command then it will first check player inventory for the target and if nothing is found will then check the player's room. If 'all' is supplied as the argument then the player will begin repairing everything in their inventory that is capable of being repaired in sequential order.

Each type of repairable object has a repair timer associated with it. Increasing your repair skill will decrease this timer by a percentage equal to your total repair skill. Timer reduction percentage is capped at 75%.

EX: Your total repair skill is 35% - all repair timers are reduced by 35%.

*NOTE: Repair times are represented in (p)ulses (1/10th of a second). 10 (p)ulses is equal to 1 (s)econd.


  • Repairing barricade: 30p/3s
  • Repairing vehicle: 50p/5s
  • Repairing equipment: 70p/7s


Repairing Equipment

Increasing your repair skill both increases the amount of durability repaired for every successful repair tic. To determine a successful repair roll, a skillroll of your repair skill is checked against an equipment's complexity. Equipment complexity increases with equipment rarity.

The amount of base equipment durability repaired per round is 1 + (repair skill / 4).

Skillroll: player's repair skill + survival attr vs. the complexity of the equipment being repaired

A critical_failure will penalize repair HP by -1 to -5.
A failure will penalize repair HP by -1 to -3
A minor_failure will penalize repair HP by -1.
A minor_success will add a bonus +0 to +1.
A success will add a bonus +1 to +2.
A critical_success will add a bonus +1 to +4.

Avoiding Equipment Damage

Increasing your repair skill will allow you to understand the strengths and weaknesses of your equipment and allow you to avoid taking equipment damage entirely when you are successfully attacked.

Skillroll: player's repair skill + survival attr vs. attacker's melee skill + physique attr (bonus: +random 1-physique attr)

Reducing Equipment Damage

Increasing your repair skill will allow you to reduce the amount of damage your equipment takes when you are successfully attacked and it is successfully damaged.

Your repair skill is the percentage chance to reduce damage done to equipment. Damage reduction chance caps at 75%. If you successfully reduce equipment damage, equipment damage is reduced by the same percentage chance as to make a damage reduction roll.

EX: If your repair skill is 50 then you have a 50% chance to negate 50% of the damage your equipment takes.


Equipment Damage and Reduction of Effectiveness



As equipment takes damage it will begin to lose offensive and defensive effectiveness. There is a grace buffer of applied effectiveness which allows certain equipment to take damage until a predefined point without losing effectiveness. This is 80% for PHY/BIO/BAL armor, 60% for shield CTB (chance to block), and all weapons will lose damage effectiveness immediately as they are damaged. In other words, equipment that gives PHY/BIO/BAL armor will be at 100% effectiveness until it reaches below 80% - then its effectiveness is immediately penalized by the percentage difference between 100% and the current equipment integrity.

EX: 10 PHY armor w/80% integrity - 10 PHY (100% effective)
EX: 10 PHY armor w/70% integrity - 7 PHY (70% effective, reduction of 30%)

  • PHY/BIO/BAL: 80%
  • CTB (chance to block): 60%
  • Weapon damage degrades immediately
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